Independent U.S. research on digital ownershipMethodologyCorrections

When you “buy” digital media, what do you actually own?

An independent, U.S.-focused research project documenting what happens when platforms revoke access to games, video, and music people paid for. We track the incidents, and the state laws that decide whether a revoked purchase leaves you with anything at all — a refund, an offline copy, or nothing.

15
documented incidents
6
states graded
1
bill tracked
The record

Latest incidents

March 31, 2024Ubisoft ConnectServer shutdown

The Crew servers shut down, game rendered unplayable

Ubisoft shut down the servers for The Crew (2014) on March 31, 2024. Because the game required an online connection for all modes, it became entirely unplayable, and copies were subsequently removed from purchasers' Ubisoft Connect libraries.

All incidents →

Ways access is lost

Browse by category

DelistingPulled from sale0
Server shutdownOnline-only games switched off4License revocationPurchases removed from libraries3Store closureWhole storefronts shut down6DRM failureCopy protection stranded buyers1Account terminationAccounts — and their libraries — closed1
How this works

Sourced, not asserted

Every incident profile cites its sources, with archive.org snapshots captured as link-rot insurance. No sources, no publication.

Human-reviewed

Drafting is machine-assisted, but a human editor verifies every claim against its sources before anything goes live — and we keep a public, dated corrections log.

Free to cite

The database and state tracker exist to be used by journalists, consumer organizations, and legislators. Every page has a “cite this” block.